Posts Tagged ‘RPG’

Video Games Create Your Own Japanese RPG – Episode 2: With No Further Obligation on Your Part

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Create Your Own Japanese RPG
Episode 2 : With No Further Obligation on Your Part

In the previous article I introduced you to the main elements of a battle system (Sparkles and Numbers) and helped you name your game. But unfortunately there’s more to an RPG than that. You have to have, among other things, some characters, a world and a story.. People to do stuff, a place to do that stuff in, and a reason that they’re doing that stuff. It’s an exact science.

White Guys with Swords

Creating characters for an RPG is easy if you just follow the patterns. There are certain “classes” that you have to fill, and then once you fill that class you’ll assign one of the few personalities as well as a name. Really, its that easy. I couldn’t make this hard if I tried.

Types of Characters:

Guy with the Sword – We’ll refer to him as GWS. He is absolutely required. His weapon must be a sword so large that there is no way, due to the laws of gravity and leverage, he could spin it in his hand or swing it any better than your average human could swing a motorcycle. But hey, we’re making a game here, not writing a physics book.

Hot Girl – We’ll refer to her as HG. This is another character class that is absolutely required. Her means of attack will either be unbelievably cool (like puling a dragon out of the sky), or dumb as hell (she throws a really sharp plate at them). There can be no middle ground. She’ll start out as mad or uninterested in the GWS but 20-60 hours later will be madly in love with him for no discernable reason.

Big Dumb Guy – Or the BDG. This is the kind of guy who could probably tear a phonebook in half but thinks that Latte means “a bunch”. This character must either wield a gun or be some sort of kick-boxing champion. He can be black, white, or bright green as long as the fundamentals stay the same: Must be strong as hell and have the IQ of a bag of gravel.

Comic Relief – The CR is an incredibly annoying character designed to make the player want to drag its ass out of the TV and beat it to death with a steel baseball bat. The weapon of choice for most CRs is some object that could never hurt someone no matter how much you hit them with it (such as a Megaphone or an empty DVD case). The characters in the game must be completely oblivious to how incredibly aggravating said character is.

There Are Some Who Call Me… Tim?

Acceptable names for main characters have to be either some every day word (Squall, Link, Cloud), or a string of letters that follow the Consonant-Vowel-Consonant-Vowel formula (Tidus, Evan, Zidane). As for the secondary characters it’s really anything that you can work out. One way is to take a game of scrabble and throw it on a homeless person. The hobo will then pick up a hand full of the letters and toss them back at you. Use these letters in any order you feel like to create your secondary characters.

But for some people, getting a hold of an angry homeless person isn’t possible, sometimes you’ll get a mildly annoyed hobo who will just swear at you and sit back down. Scrabble is expensive, so another tried-and-true formula is to take a common word and replace a few letters in it.
Examples:
Bell -B +Z = Zell
Muumuu -U +O = Momo

Note: Always make sure that you have at least one character with a Latin/Spanish name like Vincent, Cid or Rosa.

Personalities:

You can assign these in any order that you want, as long as at least 4 of them are present

A) Young and Idealistic
B) Quiet and Rough
C) Dead
D) Undead
E) Egocentric
F) A kid
G) A Robot
H) F***ing Annoying (Required for the CR)

Note: Usually A leads to C, but more on that later.

For my example RPG, here are my picks:

GWS: “Steel” – Fights with a ten foot blue sword. – Quiet and Rough.
HG: “Yantie” (from “Panties”) – Human that fights with differing sizes of lampshades. – Young and Idealistic
BDG: “Mokon” (from “Moron”) – A Human that fights with a rifle. – Egocentric
CR: “Stotip” (from “Shut up”) – Half-cat Half-Turnip that survives on marsh mellows and uses a snow cone as a weapon – F***ing Annoying

Secondary Character (Created with the Scrabble Hobo method): Xipoz

I skipped the other alternates due to space, but I think you can see how the system works. Now that you’ve completed this you should have your merry band of adventurers ready to venture out into the world and knock the sparkles out of things.

The Things That Need to Happen

Congratulations! You’ve made your characters and given them names and personalities. Now what are they going to do? If you just have your characters run around and fight people for no particular reason other than to level, that’s called Pokemon. In order to avoid that we’ll need a world and a story, and a decided lack of badges.

The most important thing in the game world are save points. You forget these and you might as well throw yourself out of a window (For the BDGs out there, make sure you get one 5 stories up or better).

Also, place them in areas that don’t make any damn sense. Why any self respecting bad guy would allow someone to put a save point on the front porch of their evil fortress is beyond me. That’s practically begging for trouble. The salesperson for “Save Point Distributions Inc” must be a millionaire. Not only is he getting them in every bad guy’s fortress, he’s sold one to every inn keeper and priest on the planet. Good job buddy, but now its time to take your sales trophy and go home.

“Save Point Distributions Inc” has a proven method to creating save points for games. First pick any random object that has nothing to do with saving, make it float and add a lighting element to it, like a glowing ball or a shiny question mark.

I picked a blinking Eat at Joe’s sign. It was on sale.

What They Say and Where They Say It

Next you’ll actually need to develop an atmosphere for your world. If you’re running short on time then the easiest way to do this is to take two time periods at least a century apart and mash them together. You could take the 1920′s and combine it with the year 2200, creating a society that has floating cities but still uses coal powered trains. Also, to complete the image of “another world” make your characters wear overly-complicated clothing like hoods with no shirts or shorts with an excessive number of straps. If you’re feeling particularly evil remember that someone somewhere is going to Cosplay your characters at some point, so feel free to have all of your characters walk around naked with their underwear on their heads sporting a purple jockstrap that reads “I’m with Stupid.”

The last thing that you need to do is to write your story and dialogue. The story must have a world-shattering human-obliterating force taking the guise of some long forgotten evil that resurrects itself just about the time that our hero ventures out into the world. The evil force will be presented in a way that allows insight into the human spirit, the nature of love, or some other mushy crap that will lead players to wish that you had taken less time reading philosophy and more time learning how to write coherent sentences.

Dialogue is the easy part. As long as you have a subject, a verb and punctuation its up to the player to decide what the hell you’re talking about. Then, have the game translated from English to Japanese and then back to English by a dope fiend who SWEARS he knows Japanese. In fact if you’re on a budget just let him write the story for a few hundred bucks. The more convoluted the story the more of a chance that you’re going to get reviewers to say things like “Deep” and “intricate” in their articles. This is because they don’t have the balls to admit they don’t understand what’s going on either.

There! You’re almost done! Now that we have the game all together all we have to do is package it and sell it.

-cjdaweasel

For those of you wondering Xipoz is worth 23 points.

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Video Games Create Your Own Japanese RPG – Episode 1: With Little or No Money Down

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Create Your Own Japanese RPG
Episode One : With Little or No Money Down

So you want to make a Japanese RPG but you aren’t Japanese. You rented an office. You gathered the semi-competent developers, and a marketing department. You hired the soda guy and the janitor. Now what? How do you make a game that people will buy? Will making the characters have big eyes and eat sushi cut it? How do you know? I know, and I am going to guide you through the process of creating a Japanese RPG that will look, feel and act authentic even if you’re not quite sure where Japan is. Also, since I’m such a nice guy I’ll be creating a game along with you to show you what you might come up with if you were as cool as me.

Oh, and Japan is in the Pacific Ocean, but that’s just details.

The Name of the Game

Some people whine that what makes or breaks an RPG is the story, or the battle system, or the characters. Pansies all of ‘em. What makes or breaks an RPG in English speaking countries is the title. Case in point: Dragon Quest vs. Final Fantasy. Final Fantasy sounds cool. Final, meaning the end, and then Fantasy adding an alliteration quality that makes the whole name come off as sounding like the game isn’t going to take any sh*t. The name Dragon Quest on the other hand simply screams “give me a wedgie please”. The most important thing that you can do for your game is to create a name that is going to stick to the public like a week old shirt to a roofer in July.

If you aren’t continuing in a series that is already established, make sure that the title of your game does not make any sense, and if possible, do not use any real words.

Examples: “Shining the Holy Ark”, “Biomotor Unitron”, “Grandia”*

Here’s a few examples of titles that wouldn’t work, and why:

Title: “Boobies”
Why: Many purchasers may be upset that they have to DO things in order to see the boobies.

Title: “Guy with a Sword hits things for forty hours”
Why: It gives away too much of the plot.

Titles: “Syphilis”
Why: Never name a game after an STD. It’s just bad form.

*Note: If you feel your title absolutely must relate to the story of your game feel free to later go back and add a colon. Then describe your game in 5 words or less, preferably in a different language than English.

For my RPG I chose:
TurfQuester Sigmo : Last of the Ultitrons

Hitting Stuff

The next thing that you’ll want to create is your battle system. The easiest way to do this is just to have the good guys line up on one side and the bad guys line up on the other. Then let them take turns beating on each other until one side isn’t standing anymore. Not very interesting, granted, but it’s tried and true.

But no matter what type of battle system that you use, you must include lots of two things: Sparkles and Numbers. This cannot be stressed enough.

Sparkles must appear every time that you hit something, and increase with each attack in a series. The more powerful the attack, the more sparkles. The player must feel as if they are literally beating the sparkles out of things.

Numbers are the building blocks on which you’ll pretend to have the “system” in “battle system” worked out. Most players will ignore 70-80% of the numbers that come up on the screen, so don’t stress their accuracy. Nobody can do math that fast. Just have a lot of them appear when ever anything happens in a battle.

Historical Note: The number system actually replaces an old system where the screen would turn different colors to communicate the status of your characters. Green for “Good”, Red for “Bad”, and Black for “Turn on your TV, stupid”.

Lastly for your battle system, you’ll have to create buzz factor. The easiest way to do this to take one thing that your system does differently (even slightly), and make it sound like you’re going to put it on your resume. To accomplish this, simply use a bunch of physics or math terms followed by “Battle System”. This words can include, but are not limited to: Active, Matrix, Real, Time, Base, etc. Not only will this make it seem like you had a purpose when you created the battle system, but it will give the poor lonely souls marketing something to write in their press releases.

For my RPG I chose:
Active-Matrix Battle System

In the next installment we’ll learn how to create comedic relief with snowcones and find out what question marks have to do with saving. If you feel the need, you can stop right now with just the battle system and title and release the game with no stories or characters. This product can be marketed as either a puzzle game in Japan, or in the US as “Every single game released for Atari Jaguar”.

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Video Games 10 Worst RPGs Ever – Number 4: Hydlide

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Disclaimer: If you find harsh language offensive please do not read the following article unless you are illiterate.


Hydlide


The first thing that comes to mind when I play games like Hydlide isn’t “What a horrible game this is.” or even “What the heck is this piece of crap doing with a Nintendo Seal of Quality on it?” in fact, it isn’t even “I’d like to burn this game in the flames of Hades where it was forged.” Usually, my first thought is simply “Who thought this would be a good idea?”. Who thought that there was a serious deficiency of Nintendo games with purple elves running around attacking different colored blobs with white nightsticks? These questions then usually result in the second thought that comes into my mind “How much acid would you have to drop to make this game seem fun?”** and of course the logical third thought “Is there that much acid in the universe?”.

Previously Hot-L (Heroes of the Lance) held the record for fastest way to die. I could easily kill my characters in 30 seconds by running to the nearest cliff and jumping off. Hydlide has taken that honor away from Hot-L and set a new 3 second death time from start of the game till game over screen, and you don’t have to do anything. If I gave you a live grenade and placed you in the middle of a warehouse full of TNT I could still kill my unnamed Hydlide character faster, more easily, and with worse background music. Oh and with purple stuff, lots and lots of boring poorly-animated purple things.


The game opens with some purple stuff that looks like a dragon shooting a girl and turning her into three fairies. At first I thought it was a pretty neat menu animation, but its not. That 4 seconds of uninformative mind-blistering back-story is the entire intro and plot for the game. Who is the dragon? What does he want? What is my characters name? Why did he turn the girl into fairies? Why am I asking you? After giving the game far too much credit by attempting to define philosophical dimensions to the dragon as just a metaphor for modern man and the fairies merely representing his struggle against an over-abundance of information in an ever-changing technology-driven world I gave up and decided to do what I do best. I called a few of my friends and we just pulled something out of our collective asses.

Movie: An Aggregation of Death (3.2 MB)

After this research with my colleagues (We watched reruns of the Twilight Zone and ate Fritos), we’ve managed to piece together the story from the 4 second “intro”:
Gilgamar the dragon owned a small butt-plug manufacturing plant when one day a princess.. umm… Zelda (We’re smart, not creative) passed legislation to outlaw all anal toys in the whole of the land. After having several appeals turned down, Gilgamar started a secret underground butt-plug factory and turned Zelda into a bunch of fairies that flew away instead of doing something useful like seeking help. You as Rastafar the Fabulous must find and infiltrate the plant by collecting various knick-knacks and three additional fairies. Also, you must rebuild the princess and deliver a cease-and-desist order to the wicked Gilgamar so you can save the world from his evil anal insertions. Truly an epic quest if I ever heard one.

Apparently Gilgamar, with his multitude of butt-plugs and fairies, wants to make the world a lot gayer than it was, but unfortunately the developers beat him to it. First of all, the interface is purple. And we’re not talking an ambiguous deep-blue-couldbe-maroon purple, this is a vibrant eye-burning Barney purple. Plus, your main character who isn’t ever really named (I called him Rastafar the Fabulous)* is an elf that dons purple armor, runs around and pokes things with an Old Spice Deodorant bar until he (usually) dies.

And dieing you will do. Your average life expectancy in Hydlide is somewhere between 6-13 seconds rounding up to the nearest 6-13 seconds. Whether it’s because of a blue Shatner toupee, a tree, or a rock (yes trees and rocks can kill you) you will die. If the real life volatility of forests were based on this game, Canada would be the second most dangerous place in the world, right after the Amazon. But, on the plus side all environmentalists would be dead.


Usually you’ll die because of the way you fight, or don’t rather. Similar to Fatal Labyrinth, you run up to an enemy and slam into them until one of you wins. The only twist is that in Hydlide you have to press the A button to attack and the B button to use magic/defend. This is about as complex as the game can get since most battles only last a few seconds. After you engage an enemy hold the button and press towards them until one of you dies. You have to make sure that you are directly in front of and facing the enemy that you wish to fight. If you are even slightly off you will take damage but be unable to deal damage. This interesting feature makes the battle system a little less fun than sticking your genitals in a juicer.

A large number of the enemies you will face, at least initially, will be much more powerful than you, enhancing the battle system so that even if you just brush up against them you’ll hear a couple of “BLOOP!” sounds and die. Dieing is a graceful venture where you do a retarded version of the Mexican hat dance to the tune of someone’s cell phone ringing, fall down and go back to the main menu to watch Gilgamar make more fairies.

Movie: Like Pac Man (1.8 MB)

Of course the death music is a welcome addition to the vast library of music available in Hydlide which consists of a massive two songs. These tunes are, give or take, 11 notes each. You will hear them over and over and over and over. There’s no dungeon music, world music, or city music. Just two songs: The one you will quickly hate and the one you will completely despise. Just to bring you to the level of craptacularness that is the soundtrack here’s a visual representation of the music: “do-te-do-do-do-tedo”. I guarantee that whatever you think that sounds like is 250 times better than the two songs that are in Hydlide.


The sound effects are stellar as well, in the same way that cow s*** is stellar fertilizer. There are about seven sound effects six of which are the same ones either played backwards or at a different pitch. Every time you interact with one of the game’s amorphous blobs be prepared to be assaulted by a “boop” a “beep” or a “Doodley-do”. Because as everyone knows, that’s the sound that swords make.

Amorphous blobs would be just about the only way to describe some of the creatures in Hydlide. The only way I know that a Kobold just wiped the floor with my purple suited guy is that the game tells me. Believe me, if on my own I had to take a crack at what the heck I was actually fighting, Kobold would be somewhere around guess number 239, right after “Evil Hershey Man with Baton”.
Movie: A Quick Death (1.2 MB)

Conclusion
And all in all you’ll probably hate this game from its “I found something that looked like this at the bottom of my trashcan”-inspired visuals, to the music that seems to be designed to make your bowels release. The only redeeming value of this game is that it’s a great way to make yourself feel better. No matter who you are, what you’ve done, how bad your life is, or what putrid existence you lead, just take the time to play it (don’t really) and in between the ugly characters, the horrid music, and the stupid plotline just remind yourself “At least I didn’t make this crap.” and the world will turn right as rain.


 
Pain-O-Meter: 14 Valium and a fifth of Jack.

Most Confusing: Who names their software company Pony Canyon?

Least Confusing: Why I was able to pick up the game for 15 cents.

Most like: My first experience with LSD. There were weird sounds, odd colors, disorienting images and I’ll never ever do it again.
 
 
 
 
 

Because You Should Do What Celebrities Tell You

1. Melt it
2. Melt it some more
3. Pour it into a cross-shaped paper-mache box blessed by a priest of the sacred order
4. Put that into a gasoline soaked cardboard box
5. Put that into a bigger gasoline soaked cardboard box
6. Throw that into the sun
7. Blow up the sun

If you wish to be even more sure of its destruction, you can destroy the universe. A petition is available online for just such a cause. (Votes for customers outside the Milky Way may be voided. Check with your local galaxy’s division for assistance.)

Petition to Destroy the Universe

* I called him Rastafar the Fabulous because I wanted a funny gay sounding name. After doing some research on the game I found that his name is indeed “Sir Jim”. The game out-gayed me.

** The answer is 122 gallons and 4 ounces. Which is exactly the same amount of acid consumed by Aerosmith between Oct of 1992 and Nov of 1992.

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Video Games 10 Worst RPGs Ever – Number 5: Heroes of the Lance

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Disclaimer: There are words in this article that may make your parents not let you come to this site anymore. Are you going to let them come between us?

Heroes of the Lance

I normally start out these articles with “Heroes of the Lance” is a game about _____.” But unfortunately I don’t have much to put in that blank. Heroes of the Lance (Hereafter referred to as Hot-L) isn’t really about anything. If however, by some chance I’m wrong (and honestly what are the chances of THAT?) and it does have a story, then it’s a thrilling narrative about eight warriors wandering around dungeons getting kicked in the knees by blue-underweared midgets.

For the most part games that include midgets in underwear immediately go to the top of my “Holy Sh*t That’s Awesome” list. In fact a good dwarf punching simulator could easily top number 4 in the list: “Exploding Cows”. In this case, unfortunately, I feel that even masochists will have a hard time finding something to like in this game.

 

Up to this point every game has had a story to it. Whether it’s been Fatal Labyrinth’s 3 sentence epic about laundry and a dragon, or Unlimited Saga’s story about Kurt and his unbelievable gayness; Every game has had some kind of plot. Granted that not any of them were good plots, they were plots none the less. Hot-L is about, and I quote, “Prepare to enter Xax Isogath”… or Xak tsargoth or Xishiszitmaddkdkd or whatever. I can’t read the writing. What the heck that is, or why you would want to go there to begin with wasn’t explained in the 37 minutes I spent playing Hot-L, and I would put money down that it wouldn’t have been explained if I played it for another 37 minutes.

Movie: Kicked 2 Death (2.7 MB)

You start the game with 8 warriors including: Flint, a dwarf who has the superpower of being too short for any attacks to hit him; Goldmoon, a human fighter who runs like she stuck a curling iron up her butt and plugged it in; Strum, your average D&D, long haired, I-don’t-care-how -stupid-this-hat- makes-me- look-it-gives- me-plus-one- protection-from- Normal-Meatballs human fighter; Riverwind, an elf (I guess) who looks like the bastard child of Hercules and Aquaman; Tanis, an archer of some sort who was rejected from ZZ Top; Tasslehoff seems to be a human wizard who is expertly skilled at being unable to hit anything smaller than the Moon; Caramon another human fighter who looks just like Strum, seriously, this guy is totally cramping Strum’s style; and finally Raistlin another absolutely worthless wizard, except he has blue cuffs and a magic broom. And when their powers combine they form a team worthy of the Special Olympics.


With these eight warriors, of whom you’ll remember maybe one of their names, you set off into the dungeon to explore, fight, and more than likely, die. A lot.

Movie: The Only Bit of Fun in Town (3.6 MB)

You’ll die almost always due to the combat system or lack thereof. The battle “system” involves running up to an enemy and pressing the B button till either you or your opponent dies. Usually you’ll be the one to die since every fight is based entirely on chance. Meaning that if in some other dimensional plane you manage to play the game exactly as it’s meant to be played getting every spell, potion and weapon there’s still a 50% chance that a dwarf is going to shin-kick you to death.

You could attempt to jump over said dwarf but you have to get a running start first. Not that there’s really anything that you can jump over to begin with since the holes in the ground are too big, the midgets are too tall, and you can’t jump through the green lizard men. Every use of the jump will get you killed.
 
 

That is of course if the sound effects don’t kill you first. There are, and I counted, 3 sound effects in the game. Two of which involve hitting stuff and the remaining one for the menus. The soundtrack for Hot-L consists of two songs, one that sucks and one that blows. The Skytel that I’m wearing has six ring tones, which means that my pager has 300% more music than this game. Also the Caller ID function is more fun and maybe even educational.

Movie: No Fair! You’re Bi-Locating! (2.4 MB)

If you’re anything like me (meaning that you totally rock) you’ll give up trying to kill anything and attempt running through the levels. This works pretty well until you realize that nothing leads anywhere. Most of the doors are for aesthetic purposes only, and the doors that you can open don’t lead in the direction that they say they will.

For example: If I’m in a room and I go North, logic would dictate that if I went through a south door I’d return to the same room. Well that is wrong. You’ll probably end up three rooms away. Any room that you’re trying to get to will be impossible to reach. In fact, trying to get away from a room is the most sure way of finding it. In Hot-L if you go south, east, east, east, north, and then south again, you’ll end up on the set of Shaun of the Dead 2.

Speaking of really boring things that involve nerds, Heroes of the Lance is apparently based on a D&D book of dubious quality as well. I used multiple sources (Amazon and EBay) to complete a thorough (3 minute) search for this title. I found that “The Legend of Huma” mentioned a Hero of the Lance. I don’t think that this is the correct book though, judging from the lack of midgets on the cover.

What the hell does the “Lance” part of Heroes of the Lance have to do with anything? No one in the game is named Lance, or even uses a Lance. There is a serious deficiency of lancing going on. If you know the answer feel free to tell me, but don’t expect me to pretend I care. I’m sorry but I’m not going to hunt down and read a novel to understand a crappy-ass game. It isn’t happening.

And because of my love for my own time I’m never going to know how they became the Heroes of the Lance either. What kind of rigourous training did they have to go through to learn how to get beat up by bald pygmies? If you can break a matchstick with two bricks without killing yourself – you’re in. They’re like a retarded version of the A-Team.
 
 
 

Pain-O-Meter: 3 Valium, 2 Shots of Morphine, and a sledgehammer to the head – repeatedly.

What I learned: Just because a mage can use a spell doesn’t mean that said spell will do any more damage than throwing an empty three-ring binder.

What I Also Learned: What to do when I see a midget in blue underwear: run.

What I Need to Learn: How to write reviews with out having to actually subject myself to the game.

Grocery List: Eggs, butter, milk, bread…

Conclusion
I’m sure that at the end of the game there’s a girl to save or some weapon that kills little people in a single blow, but frankly I don’t really give a crap. No matter how much I try to find something to like in this game, I can’t. Hot-L has reached a point in gaming horribleness that I never thought possible: It’s so bad that even half-naked midgets can’t save it.


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Video Games 10 Worst RPGs Ever – Number 6: Blaze and Blade

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Disclaimer: Anyone who bought a Phillips CD-i new will not be offended by the swearing in the following article.


Blaze and Blade

Blaze and Blade : Eternal Quest is a thrilling epic about some people who go somewhere to do some stuff. I can’t tell who made the games since THQ, Southpeak, T&Esoft, and Conspiracy Entertainment are all listed on the box, and luckily I don’t care. It is a good thing that they worked together on this project, since individually they would have released 4 games of lesser caliber than Blaze and Blade. I don’t think that there’s enough Pepto-Bismol in the universe.

The first thing you’ll actually be able to do in Blaze and Blade is make it crash. This is probably the easiest and least confusing thing that you can do in this game. Just try to back out of the character selection screen. Go ahead. I dare you. After that, you can spend time customizing your party of complete idiots (more on that later), which, if you’re anything like me, will consist of a few Warriors named after onomatopoeia’s, a Wizard with too many consonants in his name, and 6 foot tall fairy named Bertha. With each character you can customize their look, name and personality. All of which, near as I can tell, affect gameplay about as much as the color of my underwear.


Once you get your party together, you will be set to venture out into the mystical land of the hotel, where you will spend the next 30 minutes talking to everyone in a vain attempt to get out. This isn’t near as easy as it sounds since every time you walk into, brush up against, or touch anybody you immediately start talking to them. There’s a very good chance that you’ll end up speaking to someone just by trying to walk away from them after a conversation is over. If you manage to find yourself in the middle of a crowded room, you should probably cancel all of your afternoon appointments.

Movie: Glitch Me Dead (1.6 MB)

After you’ve talked to everyone, some twelve or thirteen times, you learn that after leaving the hotel you must venture with your friends to a place far away and do some things. The more astute of you will notice that this is the same plot as Yahoo! Maps. There’s a place called the Forbidden Land, to which you must go for no other reason than the intro said so. There’s no real explanation as to what the Forbidden Land is, why you’re going, or who the h*ll is talking, but as any horror film will teach you, it’s usually bad to argue with disembodied voices.

Hallucinations aside, you probably will spend more time fighting the game engine than you will fighting anything else. Gameplay issues can be broken down into four distinct categories: Frustrating, Obscure, Confusing and Unfriendly. This is also known as the FOC-U system of game design.

First of all, let me give you a brief tutorial on the confusing camera controls which I have more aptly named “Drunk Simulator”. When you press the up key on your keyboard, the camera will go to the left. When you press the down key on your keyboard the camera will go to the right, and when you press the left key on your keyboard the camera will sign you up for frequent flier miles.

In time, you will give up trying to control the camera and get on with playing the game. This brings up some pretty frustrating problems, not the least of which is the inventory system. Let’s imagine for a bit that you pick up an item. Let’s say it’s a penny, and let’s also imagine that you’re not broke as h*ll and you don’t need a penny. Your friend comes up and says “Hey! I have MASTERY OF PENNIES +9. I could use that!” You would say something to the effect of “Here’s the penny.” or “You’re a freak.” Either way, the other person would get the penny because you don’t need it. Right?

Wrong. In Blaze and Blade, in its bid to be as unfriendly as possible, once a character picks up an item, they cannot trade it with another character. So if your Warrior picks up WAND OF FUNKY LOVIN they can’t give it to the Wizard*. This makes sense though. If your characters go trading stuff with each other they’ll get confused over whose item is whose and then a big fight will erupt and they’ll all be mad at each other for the rest of the trip. The crappy inventory system is designed to keep the peace.

Movie: Smile for the Camera (1.6 MB)

Then the frustration is compounded even further since your characters only have a limited amount of space. Continuing with our example, if the warrior has no room left and an enemy drops AXE OF MENTOS he can’t pick it up. The wizard may have to. So now everyone has items they can’t use because the developers didn’t take Economics 101 and don’t know how to trade.

All of this might be forgivable if the AI controlled characters were even a LITTLE smarter than a pile of cucumbers. About a third of the way into your first battle you’ll realize that most, if not all, of the NPCs have the combined tactical genius of a yield sign. Unless an enemy comes up and pokes an AI controlled member of your party, they won’t fight. And if by some miracle they decide to hit back, they won’t cast any spells. Instead, your Wizards, in all of their vast knowledge, will opt to run up and whack the enemy with their stick. If you’ve ever played any RPG for longer than twelve seconds then you know that a Wizard fighting an Orc with a stick is equal to a janitor fighting King Kong with a Road Cone. It isn’t pretty.

This is rendered even more aggravating because the key layout for Blaze and Blade has most of the buttons that you’ll use on the left side of the keyboard as well as two hidden on the right side. This is a useful set up for those of you who play most of your games without running, opening doors, or saving. Most of the time you’ll be making a trip across the keyboard pressing buttons just to find out how the h*ll to activate some functions.


And don’t bother trying to figure out this confusing mess because you never will, and also don’t bother trying to reassign the keys to where up is up and down is down. You can’t do it because having keys in a logical order is for pansies.

Movie: Dumbest Friends on Earth (1.73 MB)

If by some happenstance you manage to find yourself in a Middle Eastern Torture Camp without any Pepto-Bismol on hand and they make you choose between playing this game and having your feet chopped off, opt for the feet. Not only will you not have to play this stupid game, but you’ll save a bundle on shoes.

Pain-O-Meter: 2 Valium, a shot of morphine, and a tube sock. I’m not sure why they gave me a tube sock, but after the Valium and morphine I didn’t seem to care.

What I Learned: Trees are actually small, green pyramids. This fits well with my theory that the first trees were built by Egyptians.

What I Didn’t Learn: How to cast spells.

Favorite Key: The Spacebar. Its the only button that did the same thing every time I pushed it. It made my characters jump. Thank you Spacebar.


Conclusion
When you make a game that has AI that could be out-maneuvered by a foot massager and your story makes Rob Zombie look like a Shakespearian author it’s a sign that you should become an accountant. But for you, the unwary consumer, I have just this bit of advice: When it comes right down to it you’ll probably hate Blaze and Blade. I don’t mean in the “I hate Raymond” kind of way. I mean in the “I’d hate to have four pine cones shoved up my a**” kind of way.

*The Wizard would have to be a Pimp Specialist to wield WAND OF FUNKY LOVIN, but lets not get caught up in the details.

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Video Games 10 Worst RPGs Ever – Number 7: Fatal Labyrinth

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Disclaimer: If your morals won’t let you read this article because of its harsh languge, please borrow someone else’s until you can find a replacement set.


Fatal Labyrinth


In Fatal Labyrinth, a game made by People Who Hate You(tm), the object is to guide your character, Trykaar, to the end of a maze and defeat a dragon that is terrorizing your hometown. Most of you will recognize this as RPG storyline B-384, substituting an Evil Dragon for an Evil Mage.

Unlike most bad games, in Fatal Labyrinth its the tiny things that bother me. Like the fact that I can’t walk on grass, or that the everyone looks to be made of pudding. Also, your character maintains a stiff upper body while his feet wildly flap underneath him. This would normally be alright except that in 16-bit it looks like Trykaar is River-dancing.

Tiny things, like how the town that I’m defending sent me into the FATAL LABYRINTH with no armor and a d*ldo. A d*ldo that I use to slowly poke baddies until they collapse. “Ah-HA! Fear my 3 speed vibrate function!”

Fatal Labyrinth has my vote for Best Dild* Poking Simulator Ever. Well, short of American Idol. How are you going to compete with an entire cast of dild*s? To the game’s credit, it does try real hard to convince me it’s a knife. I’m sorry FL, I know a sex toy when I see one.


Movie: Dancing with the Enemy (1.7 MB)

If you’ve ever read the Engrish (sic) on the back of a Hong Kong VCD you’ll appreciate the script for Fatal Labyrinth. No two sentences that are put together make any sense. Take for example exhibit A from a villager: “I HEARD THAT A BRAVE SWORDSMAN DEFEATED THE DRAGON A LONG TIME AGO.”, followed immediately by “I WONDER IF I HAVE TO GO TO SCHOOL TOMORROW.”

Those of you who aren’t complete retards will recognize that this isn’t the way anyone who speaks English talks. In fact, I know like 2.43 languages and that isn’t the way anybody talks. Usually, humans sort things so we have like items together. That’s the reason why all the skinny women are on TV and all the fat ones are Goths.

If humanity didn’t have the combined ability to sort out our sentences into logical groups then we’d have cops pulling us over and yelling “DO YOU KNOW HOW FAST YOU WERE GOING? I HAVE GERBILS IN MY PANTS.”


You’d waste about 12 seconds contemplating whether you should save the gerbils before you put your pedal to the floor and hope that you get at least number 9 in 10 Wildest Police Chases Ever.

Movie: A Story of Epic Proportions (733 KB)

Even if we didn’t have the human sorting ability, this would still put our verbal skills one notch on the Stupid-o-meter above the AI for the enemies in Fatal Labyrinth. In fact if you attempt to get into a brawl with one, there’s a very good chance that you’ll just end up dancing around each other like idiots until you back them into a wall or corner. Bad guys in this game just don’t grasp the concept of walls on two sides of them.

Once you get said enemy into a corner, just slam yourself into him until he dies. You do this by holding the pad down in the direction of the enemy. Don’t press any buttons. Just hold down the D-pad until you kill them, or you die from boredom. Either way it’s the most rewarding experience this side of drowning in a Latrine.

Considering that you fight enemies by, quite literally, running into them repeatedly while poking them with your vibrator (or in later levels, a florescent light-bulb) combat gets tiring. In most cases, it becomes down-right excruciating. If you don’t have a Sega Genesis, or can’t get your hands on a copy of this game, you can simulate the FL battle system by watching a single episode of The View twelve times in a row or seeing how many times you can hit yourself with a hammer before you wake up on the floor.*

The enemies in Fatal Labyrinth don’t help the situation much either. The first few enemies that you’ll come across include a Rolly-Pollie, a pile of snot, and a Demon/Wizard. The Demon is probably the most annoying of them, seeing as his only spell is SLEEP which he will use EVERY ROUND. This makes your character fall asleep while he beats the pi** out of you. Then, you’ll wake up long enough to attack once, have that attack blocked, and then be put back to sleep. Its not really hard, it just takes up time that you could be using to do more important things, like downloading porn.

Movie: Randomization Gone Wrong (788 KB)

After you’ve backed several baddies into a corner and beaten them into submission with your toy of destruction, you’ll eventually level. The first level you’ll gain will be “Valet” which is, according to my underground sources, a parking attendant. The next level after that is a “Ranger”. That is probably short for “Park Ranger”. It seems clear to me that the leveling system is based on jobs that require little to no training. This can only lead you to the conclusion that level 98 and 99 are probably “Street Sweeper” and “Denny’s Manager” respectively.

The bats are the ones that get the bum rap. Every creature has an attack of some sort, the Demons put you to sleep, the Rolly-Pollies barf on you, the snot touches your shoe, etc. The bats don’t do anything. They don’t swoop down and bite you, hit you with a whiffle ball, or crap on your head. Just by flying next to you they drain your life force. Unbeknownst to science, bats have some sort of psychic powers and/or really bad BO.


But since you can make your character fat, maybe there’s a way that you can ward off the BO of the bats by creating some of your own. Oh, and yes, you can get your character fat. The developers felt that creating a system by which to gauge your characters obesity was more important than say, a better River-dance animation. When your character gets fat, it’s really more aggravating than anything as Tyraak will creep along at a snail’s pace. This would be annoying all on its own, but the bad guys aren’t to swift either. You’ll spend most of your time waddling your fat a** across the room to kill the one baddie that was foiled by a doorway.

Movie: Wake the )(@#(T% UP! (1.43 MB)

Conclusion:
In the end, Fatal Labyrinth is just an item collecting game with about as much plot as a classified ad. It’s time consuming, boring and requires so much patience that Mother Theresa would have thrown her controller down, swearing. Take all that and add in a River-dancing main character who fights barfing insects, and you have the makings for a world-class d*ldo-poking simulator. Bar none.

* I don’t recommend either of those choices.

Pain-O-Meter: 3 Valium, a glass of wine, and a Tylenol to take the edge off.

Most Heard Phrase: “Did I just get killed by a snail?”

Least Favorite Enemy: The freakin wizard guys who use SLEEP over and over again. Magic is like a stock portfolio. Diversify. Diversify. Diversify.

Least Favorite Weapon: The bow and arrow. I never did figure out how to shoot arrows. When I would select THROW Tykaar would hurl the bow at them. Not a very strategic move.
 
 
 



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Video Games 10 Worst RPGs Ever – Number 8: Ephemeral Fantasia

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Disclaimer: The harsh language used in this article is soley for a cheap laugh and should not be taken seriously.

Ephemeral Fantasia

You know, I feel kind of bad putting two PS2 RPGs in a row on this list.

No I don’t. Ephemeral Fantasia was originally slated to be released as a Rhythm/RPG game for Sega Dreamcast, and even as an N64 game before that. Those of you following along at home will draw the same conclusion as I did; EF started as a monkey crapping simulator for Sega CD.

Ephemeral Fantasia almost lets you play the part of a lost cabbage patch kid who travels the world playing his friend, a 500 year old guitar. The game opens with a cut scene that you can’t skip (always a good sign), that tells the near-interesting tale of our hero, Mouse, traveling to an island where he is to perform at a wedding. Nothing like the excitement of a traveling musician, short of a root canal.

The first thing that you’ll notice in this game are the graphics. The visuals in this game are, as Sigmund Freud once said: “Bad.” One of the major things that stick out is that everyone in EF seems to be hastily put together, like the developers based the structure of the human body on popsicle sticks and play-doh. This creates the strange feeling that you’re playing the entire game in a funhouse mirror. Everyone has short arms, long legs, and no visible noses. Noses are forbidden.


It would be nice if the graphical problems ended with the lack of olfactory devices and a wrong-side-of-the-telescope view of human anatomy. Unfortunately it doesn’t. The physical world in EF is, well, physic-less. Every object either has an invisible force-field around it, or is a hologram. You’ll constantly be getting stuck on things that you’re a good foot away from, or passing right through objects that probably should be solid. Rumor has it that brick walls are hard, whereas air is not. The developers of Ephemeral Fantasia beg to differ.

Movie: Ninja Steve and I play The Loadscreen Game
In This Movie Find:
1 Clipping Problem
1 Double Load
3 Wells
1 Bed of Pink Roses
Waldo

Bonus: Which one of us was Drunk?
Hint: Me
However, just when you think that you were studying physics for nothing, there is one facet of reality that was not forgotten. The “Bounce” is still alive and well. I really don’t feel like I have to explain what the “Bounce” is.

Of course boobs are just about as mature as this game gets. The story in Ephemeral Fantasia is just a series of sex related jokes from start to finish. Under normal circumstances I’d be all for a bunch of sex jokes but none of them are funny. Not even slightly. In fact, most of the jokes in EF don’t make any damn sense. If you take the joke part out of a “sex joke” your just left with sex. Sex where no one gets naked. Like a lap dance where the stripper wears a spacesuit. Not any fun, and a waste of a good 50 dollars.

To give you an idea of the caliber of fourth grader that Konami used to write all of their dialog, I give you the following REAL LIFE example:
[Something about someone getting married]
“What did you eat to make your breasts so big?”
“What?”
[Continues on with Conversation like nothing has happened]

..what? Comedy is not just randomly yelling things about boobs. That’s Tourette’s.

Boobies are Round!

Tourette’s is a good way of describing most of the dialogue you’ll stumble over in Ephemeral Fantasia. I say stumble over because most of the script for this game was translated by people who hate it when sentences gel into coherent paragraphs.


Which brings me to my next question that not only deals with this turd, but with most foreign movies I’ve seen: Do these people EVER read back over a script once they’ve translated it? Ever? Really, you don’t even need to know much about our culture at all to figure out that something is wrong when one battle hardened warrior looks at another and says: “I am happy to feel you with me.” Maybe if we rub their noses in it or hit them with a rolled up newspaper they’ll stop doing it. No. Bad Translator.

Movie: Meaningless Decisions

Or we could just force them to listen to EF’s background music. If ever an accolade was to be presented to a game soundtrack for being “Most Like Elevator Music”, this game would put everyone into a coma before the award could be handed out. Everything from the wonderfully monotonous SNES music with Quaalude-inspired reverb, to the Light Jazz from hell would make anyone that bought the album a f***ing retard.

You’d have to be a retard to begin with just to deal with the in-game timer anyway. The timer does a pretty good job of controlling day and night, what day of the week it is, and also how little fun you’re going to have waiting for things to happen. Plot events, such as getting a new character, or furthering the dumba** plot happen at certain times and only at those times. If you miss something like picking up Granny Olphemire’s Basket of Happiness +2 from the store on Monday at 2PM you’ll have to wait an entire game based week to try again. God help your controller if you miss the deadline a second time.

The Battle System for EF however, suffers from the exact opposite problem. Somehow during the making of the battle system, the developers completely forgot that people have to read words in order to comprehend them. If you spend any time at all trying to formulate a strategy or play the “What The Hell Does That Menu Say?” minigame while in a battle, be prepared to be hit repeatedly and without mercy. EF waits for no man.

But even if the game did give you ample time to examine the menus you’d probably have no luck reading them. The font used in the menus is what is known as “Crap. Coffee Spilled On Our Script and the Game Ships Tomorrow – Italic”. In fact, I’d place a wager that you have a better chance of correctly translating the Nutrition Facts on a box of Cheez-its into Klingon than being able to read all of the menus in Ephemeral Fantasia.


If you do fumble your way through the menu system and manage to get some good attacks in, you’ll quickly realize that your fighting some of the most unthreatening enemies ever. In my first battle I fought some cute little bunnies and a few girls. I beat them to death with part of my ukulele. I felt bad. Not because I had just committed murder in the first degree with my talking banjo, but because I didn’t have to do drugs in order to see it. I cheated my dealer out of a good 75 dollars. That’s like a buck apiece for each of his kids.

Movie: The Triangle Button and You

Beyond just the ukulele that aggravates you for most of the game, you also have several secondary characters which are just as close to being drug inspired as well. Such as the dominatrix who not only fights with a whip, she also sucks at it. Oh, and she works on watches. A combination that makes sense if you’re completely insane. Also, there’s Captain Old Joke, a sea captain that fights with a fish. He doesn’t fight the fish. He uses it like a sword. Clearly both winners.

And of course I can’t forget to mention the Guitar-Freaks minigame that pops up every once in a while to not alter the game in any significant way. No matter how well you play the minigame it won’t advance the story any differently than if you just taped a vibrator to the controller and went to get a Meatball Sub. However, it is more fun to play than the entire rest of Ephemeral Fantasia.

Pain-O-Meter:
2 Valium, 1 Excedrin. Just enough to make the guitar nightmares go away.
Best Attack:
Where the Captain beats the ever-loving crap out of an enemy with a Salmon.
Worst Attack:
All the rest of them.

Conclusion
The poor graphics, the stupid jokes, the boring story. The dumb characters, the bad music, the stupid timer. The poor translation, the sentence fragments, the unreadable menus. What did you eat to make your game so bad?

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Video Games 10 Worst RPGs Ever – Number 9: Unlimited Saga

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Disclaimer: If your religion forbids reading harsh language,
please convert to a better religion before reading the following article.

Unlimited Saga

Let’s play pretend. Let’s pretend that you’re 10, and Disney is about to release another one of its blockbuster animated films. Now, let’s pretend that when you go to see this movie you find out that only 1 in 7 sentences are voice acted and that the entire movie was animated in Flash. You’d be pissed, and you’d have a pretty good idea what it felt like to all the people who were hyped over Unlimited Saga, bought it new, and brought it home to play.

Unlimited Saga was touted as the RPG for hardcore game players. I think the developers confused hardcore with retarded. The game is simply not fun to play. It does come in a nice box though. See, I CAN say nice things.


At the beginning of the game you can choose from several different people, each with their own little saying when you select them. My favorites were Armic, the squirrel with a cranial birth defect, and Kurt “Let’s Go On an Adventure Together!” Burgundy. Kurt’s dialogue by Big Bird. Given the choice between Chernobyl Squirrel and Gay-bo, I had to go with the human.

Immediately I was taken into a battle with a ninja bug who I had to defeat with kicks, punches, throws and a spinning wheel of peanuts. Since there was no tutorial, and I’m way to lazy to read the manual, I killed the samurai insect by pressing the X button until the game declared me the winner. I truly felt a sense of accomplishment.

When the battle was over I was taken to what apparently passes for a cut scene in this game. Three unmoving, talking heads roller-skated on and off the screen for 40 lines of dialogue about how nothing has changed. Really. The entire opening was just spent confirming that no one has done anything. Which is good. You don’t want stuff happening in your story. It’ll just make plot devices that you’ll have to explain later.

After this exciting piece of dialogue I was taken to the city. Well, I was taken to a picture of a city and a menu, where I selected which building I wanted to go to with a FABULOUS purple cursor. I selected the inn, which took me to yet another picture and a menu where I selected an adventure that involved a giant leprechaun impersonator named Ventus.

Movie: My First Unlimited Saga Battle

I started my adventure with the ever-smiling leprechaun, and was treated to what I am guessing was a musical number done on rollerblades. Kurt, Ventus, and some guards rollerbladed on and off the screen saying something about guarding and how Kurt wanted to help everyone, that guards were despicable, and that you should eat your vegetables.

After that I was taken to a map where I spent five minutes trying to figure out how to move my character over a snot stain. Saga’s map system can be best described as a chessboard. A chessboard where there’s only one side, all the pieces are pawns, and it’s covered in puke.


From there I hopped along the board to a place where I was given the option to look at a waterfall. I figured “Hey! Short video of a waterfall! Cool!”, but no. I had to fumble through the menu system to find the “Action” command logically filed under my “Skills” menu option. Apparently “Look at Waterfall” is a trainable skill along with “Scratch Ear” and “Tie Own Shoes”.

So, feeling the first bit of accomplishment since I started playing this game, I prepared for my video about the waterfall. I got the popcorn, the Dr. Pepper, and the Gummi Worms. I also got gypped. They take the little picture of the waterfall that is on the map and zoom in until it is so pixilated that it looks like a Magic Eye¹. Confirming that you have a 50 dollar game that has the same graphical prowess as MS Paint. Lucky you.

Next I was attacked by what was labeled as a Vegeplast. It looks like a tree with an eyeball and a bunch of roses sticking out of the top. When I actually got into battle though, it had morphed into a floating green crab. Fantastic! My first real battle was off to a psychotic start.

The battle system in Saga is, at best, infuriating. The reel system is slightly less fun than being kicked in the nuts and just about as useful. This wheel, sometimes filled with peanuts, sometimes filled with swords, is designed to give you different ways of hitting the enemy. This is so whatever crab/plant thing you’re fighting doesn’t get bored while they tear you a new one. Unfortunately, this wheel spins at about 9 billion kilometers an hour which makes it impossible for you to do anything but pray that you land on the one you want. If they wanted something to be random they should have just randomly picked what the characters did. Don’t tease us with a spinney wheel thingy. That just makes us think we have some control over the battle when we don’t. And that’s just mean.

When you get hit, you lose HP, LP, and probably seven other stats I can’t figure out how to get to. I have yet to figure out how the HP/LP thing works. HP seems to act as kind of a buffer for LP, but it’s inconsistent. I can do 320 HP damage to an enemy and do no LP damage, yet they can do 80 HP damage to me and 2 LP damage. So from what I gather, the strategy for fighting an enemy seems to be: Hit them. Hit them a lot.

When you’ve finished a few battles in Saga, you’ll come to a horrifying revelation. You don’t get anything for winning battles. You don’t get XP. You don’t get money. You don’t get gratification. You don’t get a butt massage or a coupon for a free 20 oz drink at Taco John’s. You don’t get anything. Every once in a while you may get an equippable item, but it will probably break after a few battles anyway. This means that if you decide to go kill some enemies for… why-ever you would do that I don’t know since you get no XP for fighting.. but if you DO, then you’ll eventually be walking around in a loincloth and fighting with a toothpick. That is until the toothpick’s durability reaches zero and it breaks.


Movie: Putting the Wheel System To Good Use

If you live long enough to level up your character’s stats you’ll want to know how it works. So here’s a breakdown of the system:

HP/LP – As I’ve already stated, I don’t have any idea how this works. Probably involves fairy dust and a note from your mother.

Abilities – It’s completely random. Don’t bother.

Skills – Sometimes you’ll get a skill. There’s no way to predict what skills you’ll get or when. You’ll get them when you get them and you should be damn grateful. Don’t worry if you fail to get any new skills for a while, your next skill will probably be just as useless as the last. This system was created to show that games aren’t defined in terms of skills, graphics, gameplay, story, or artwork. No, games are defined by the copyright notice on the back of the box. And in that respect, Unlimited Saga meets and exceeds.


Pain-O-Meter: 1 Valium. The game was just slightly boring up until I had to fight. I use the term fight loosely because battles usually just degraded into me hitting buttons and watching what happened.

Best Attack: Any of the melee attacks that involved the spinning wheel of confusion. It just looked like I was playing The Price is Right – Circus Peanut Edition.

Fact of Life: Everything breaks – usually right in the middle of a boss battle.

Unlimited Saga plays like a pop-up picture book, minus the good story about what sound a cow makes. The storylines run the gambit from mildly boring all the way up to entirely uninteresting, and the battle system violates several sections of the Geneva Convention. After playing for only a few hours you’ll probably end up hurting small animals just to let the pain out. This game isn’t hardcore, it’s just bad.

Oh, and if you have a choice, hurt a Chihuahua. I fucking hate Chihuahuas.

¹cjdaweasel is not affiliated with Magic Eye, unless I’ll get free stuff out of it. In that case I highly endorse it.

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Video Games 10 Worst RPGs Ever – Introduction

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Disclaimer: The following contains words like “Sh*t”, “F*ck” and “Boobies”. If any of these words offend you, please do not read the previous sentence or the following articles. Also, feel free to shoot yourself for being such an unbelievable pansy. Thank you.

Introduction to Madness
Everyone makes mistakes. Like the Hindenburg, Vietnam, or that time that I was so drunk that I sh*t in my girlfriends sink because I thought it was a giant toilet. Since companies are just big groups of people all trying to screw each other, it seems natural that these corporations make mistakes too. Big mistakes. Costly Mistakes. Qwest DSL, When Strangers Call, and Atari Jaguar are all great examples of millions of dollars spent on confusing people, ripping them off, and then ripping them off again, this time for tech support.

So it usually makes people smile when they see some piece of software that a multimillion dollar company has developed and not only was it truly magical-fairy unicorn sh*t, but that hardly a person bothered to buy it as well. It warms the soul like Christina Aguilera being tossed out of an airplane and landing onto Justin Timberlake right after he announced that he’s gay There’s just no match for internal peace like that; It’s almost a religion.

Lets make no mistake. Truly bad games are not “accidents”. You do not “accidentally” spend millions of dollars and months, if not years, developing a game just have it show up in the bargain bin after a week. There’s no excuse for that. Especially since there’s a simple test to determine if you have a bad game.


This test even the poorest developer can try. If you give a game to ten people and nine of them gag on their own vomit after five minutes of play: WARNING. You just may have a game that is suitable to be melted down and turned into pellets so that twelve year-olds can shoot out each other’s eyes. At the very least you should scrap the game and make a version of Tetris instead.

But sadly, most developers and publishers don’t use my test. It seems that developers, scientific name: Developus Gamus can sense crappy games by their smell. Once they recognize the odor of a piss-poor game they’ll summon legions of demons from the bowels of Hell to promote (read: lie about) the game in exchange for their souls. This is called Marketing.

Once the game has been effectively, or ineffectively sold to the public, it is packaged to make it look like it kicks ass, and it is shipped to retail stores. From here, the unwary consumer, not trained in the dark arts of the Marketing department, buys the game, takes it home, and plays it. The rest is too horrific to describe here.
The Plan
So what do we do about this? Do we just stand by while millions of our brethren are lead to the slaughter? No! This is the time for a hero, maybe a martyr. This is the time for a man to come out of the mist, controller in hand, and find out which RPGs are floatation devices and which ones are just mediocre. That man, undoubtedly, is me.


Over the past month I have been doing research and posting in several forums around the internet to find out what are the worst RPGs ever. In sum total, those that voted narrowed the list down to 25 RPGs that were probably made entirely of spit and various forms of fecal matter. And thanks to some certain group of Gamespot Ninjas I was able to play one of these RPGs a day for 25 days. So here are compiled the 10 WORST of the 25 I played, in the hopes that it may help you avoid the pain to which I’ve been exposed.
The Setup
In order to do any of this scientifically, I’m going to need a system. So I’ve created the following manner in which I’ll approach the review, or as it will be referred to from now on, the Pain Information System Overview of Facts and Figures or PISOFF.

PAIN-O-METER: This is the actual pain threshold that I received by playing this game. This will be represented by the number of sleeping pills I had to take in order to make the dreams go away.

BEST CHARACTER: The character that I liked best from playing this game. More than likely the one with the biggest boobs.

BEST SPELL/ATTACK: If you need me to explain this one then you shouldn’t be operating your mouse without adult supervision. Please seek professional assistance to click on the following link: [Return to Disney.com]

FUN FACT: Something that I learned from the game. Probably not the meaning of life.

Don’t use this as a definitive guide to how the reviews will be set up, I’m far too awesome for that. Just accept them how they are and move on.

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Video Games 10 Worst RPGs Ever – Number 10: Quest 64

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Disclaimer: The language in the following article is not
suitable for children under 18, adults 18 and up, fish, or small furry mammals.

Quest 64

Timing is everything. And Location. Timing and Location are everything. And boobs. Okay, Timing is most of everything, Boobs and Location run a close second. At the time that Quest 64 was released it was the first true RPG to hit the N64 system and it fought head to head against Sony’s RPG giant FFVII. Go into any game store and ask as many people as you can how many have played Quest 64, and how many have played FFVII. You’ll get a pretty good idea of how Quest 64 fared.

Ignoring that Cloud is a pussy¹, FFVII had everything. It had the timing: It was out first, the location: It was on CD format, and the boobs: Tifa’s. Quest 64 really didn’t stand a chance. It was out last, it was a cartridge, and chest pyramids don’t count as boobs. But, even assuming that in some parallel dimension FFVII had been delayed due to bad weather, Quest 64 couldn’t have stood on its on two pixilated feet anyway.

The game starts with Brian standing in front of what can only be described as a pile of clothes with a beehive haircut. Brian tells the laundry that he must venture out to find his father. This would make since, only his father has been missing already for quite a bit. Hey, our yellow-gloved midget is a busy man.

Once Brian finishes his acid trip about talking to the wash, you head out of a door and into a hallway lined with more doors. This is where you find out about the great door system. In Quest 64 if you want to walk through a door, brush up against it accidentally. You’ll open it up and walk through it. That’s it! You didn’t have to go through a menu or press any buttons. You didn’t even have to WANT to go through the door. The game decided for you!

And what is behind most of the doors? Nothing! Its the same room that you’ve seen behind the past 12 doors. Except it just might have one person in it that will give you the same useless information about how to operate your start menu that the last 5 people gave you. There’s a difference between giving someone help, and beating them to death with it.

After you’ve finished the twelve tutorials on how to open a chest with the Z button, run down three flights of stairs and you’ll reach your fist town. Don’t bother taking any time to check it out, they’re all the same 10 buildings in a different order.

In the first town, you’ll meet a group of children trying to kill wear-rabbits with dild*s. It is clear that there is evil here. I tried to kill them with my brownish turd-stick, but every time I told Brian to do something he shook his head. I figured that this was probably one of those games where your character starts off bad and then becomes good as the story progresses. I’ll be back for those kids later.

At this point we get into the Quest part of Quest 64. Since every quest is identical I’ve created a Mad Libs so you can enjoy the fun² of playing Quest 64. I’ve made this in case you are in some third world country where N64s are banned because they are of the devil, like Arabia or Utah.

1. A name for a Town
2. Pick a profession (fireman, ninja, hooker)
3. A name for a villain
4. A name for a forest
5. A name for a Town
6. Magical Element
7. Name of a King or Lord
8. An animal
9. Something that everyone can do (verb)

After entering ___1___ talk to the ___2___ where you’ll find out about ___3___ who is making it impossible to get through ___4___ forest so no one can get to ___5___. Also ___3___ has stolen ___6___ element from Lord ____7___.”Please Brian, kill ___3___ and bring ___6___ element back to Lord ___7___.” Next go and complete the puzzle/maze which will require you to ___9___ and then kill ___3___ to get ___6___ element and take it to Lord ___7___ where you’ll be rewarded with a/an ___6___ item. Then scream “This game sucks fat ___8___ nuts!”

Of course to get to any of the uninteresting places to meet the even more uninteresting people do the yet-even-more uninteresting quests, you’ll need to fight at some point. Your first couple of battles will consist of running around getting your ass kicked by rejected Super Mario characters while you vainly try to determine why you keep skipping your turn. Since all the training budget was spent on the fifteen tutorials within the castle, there won’t be any fighting instruction readily available. You’ll pretty much have to figure the clumsy fighting scheme out on your own or use the fantastically useless manual.
In my first fight I was attacked by two pink/purple hellhounds. This makes perfect sense. When I think of hell I think of massive amounts of pink and purple. My first notion was to run up and thunk Barney’s dogs on the head. This is where this game gets aggravatingly different than most other RPGs.

In order to do the puny amount of damage that you do with your staff, you’ll have to run up to them and press the A button when the staff icon appears at the top of your screen. If you press the A button and the staff icon has not appeared, you forfeit your turn. If you press it and you are 50 feet away from them you forfeit your turn. If you select magic, and then back out of magic and hit the A button, you forfeit your turn. If you press A anytime when the staff icon is not at the top of the screen in a battle, you forfeit your turn. Needless to say, my first few battles were more swearing than playing.

Movie: Fighting Wererabbits and the Camera - 861 KB

To complicate matters, the camera hates you. The camera, for no apparent reason will decide every once in a while to go bird watching and swing into one of the many cardbord trees. So not only are you skipping all your turns, you don’t even get the pleasure of seeing your ass getting kicked. And don’t bother with the rotate view button, because once you let go it’ll swing right back to behind the tree. Godd*mn foliage.

So back to my battle. After I had won, I ran to the town nearest to me, which was a surprisingly short distance away. I found out that the reason for this was that in my battle I had gotten turned around the other way. I was back at the town I started in. I had effectively spent the last 15 minutes of my life reaching the town I had just come from. It was kind of like jerking off, but I didn’t feel any better.

As this super-scientific chart shows, Brian sucks
Speaking of jerking off, what the hell was the composer doing? Pick four notes and play them over and over again. Great job Mozart. The only good thing about the music was that it drowned out the horrid sound effects like the footstep. I say “the footstep” because it was only one, repeated over and over. For everybody.

Movie: The BEST of Quest64′s camera – 1.8 MB

Lastly, I’m almost obligated to mention the day/night cycle… thingie. It functions exactly like the one in Zelda:OoT except the one in Quest 64 doesn’t mean anything. The same people are out during the day and night and they say the exact same things. Also, there’s no gradual lighting change from day to night. Voila! Light! It can’t really be called a game play mechanic because it doesn’t affect game play. At best its just a mechanic, butt crack and all. The whole game is just one big, poorly animated, pointless butt crack.

Pain-O-Meter: 5 Aspirin. I really didn’t have as much trouble sleeping after this one as I did the other 9, but my dreams were still filled with fanny packs and purple Hell Hounds.

Best Spell: The lower level fire spell. All of the spells were spectacularly bad, but the fire spells take the cake. It just looked like you were spraying them with sparkles and potpourri. I guess it was designed to confuse the enemy into thinking that you were throwing a party.

Fact of Life:
Shoes sound the same on grass, carpet, and even dirt. I didn’t know that.

¹ If you feel the need to tell me how much Cloud rules, please email me so I start ignoring you immediately.

² Not to be confused with actual fun.

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